PRODUCT DESIGN / AI PROTOTYPING / GAMES

Inventive thinking.
Collaborative building.

Product design leader and hands-on builder.
AI creative tools, games and UGC platforms.

I combine product strategy, team building and hands-on design. Former VRChat CCO, Nilo product designer and Blizzard Design Director. I still prototype and build with AI every day.

Open to product design leadership and hands-on design roles in AI creative tools, games, and UGC platforms. I enjoy leading teams and building alongside them. Remote, hybrid, or on-site.

40 → millions VRChat users
$100M+ VRChat funding · Series A–D
4 US patents ↗ Granted · VRChat
a16z + $4M Nilo · speedrun + seed funding
01 / RECENT WORK

Creative leadership.
From strategy to shipping.

Product direction, roadmaps, and hands-on design.
Recent work with Nilo and VRChat.

01 / Worlds, characters, and objects from Nilo’s community showcase a16z speedrun · $4M seed
AI CREATOR TOOLS TEAM WORK

Nilo

Designing the tools that help people turn imagination into playable worlds.

Problem
Make AI-assisted 3D creation usable, from the first prompt to playtesting and sharing.
What I did
Led product design, inventing and prototyping AI creator tools including the Idea Forge, Asset Pack Maker and World Agent. Shaped agent UX and creator workflows from first prompt to playtest, prototyped new ideas with AI every day, and contributed to product strategy, roadmaps and hiring for a new creative team.
Result
Together we built and showcased early versions of Nilo through a16z speedrun and a $4M seed round. Creators have made 100,000+ models with it.
Explore the case study
02 / VRChat — thumbnail from the project video 40 users → millions
CREATIVE & PRODUCT LEADERSHIP TEAM WORK

VRChat

Building the creative foundations, team, and creator ecosystem of a social platform.

Problem
Help a small social VR project grow while keeping community and creators at its heart.
What I did
As Chief Creative Officer and Head of Design & Product, I spent 8,000 hours in VRChat with the community, creators, and streamers. I worked across UI and UX, world building, game design, avatar systems, trust and safety, world discovery, monetization, and social systems. My work also included project management, strategy and roadmaps, hiring and building the team, business development, and helping launch on Steam.
Result
Part of the team that grew VRChat from around 40 users to millions, raised $100M+ in Series A–D funding, and expanded from PC and PC VR to Quest, with foundations for mobile.
Explore the case study
02 / PAST WORK

Career highlights.

Games, worlds, and experiences
built with remarkable teams.

Blizzard logo above fanned game boxes for The Lost Vikings, Warcraft II, Diablo, and StarCraft
Past work Professional work

Blizzard ↗

From The Lost Vikings and Orcs & Humans to Warcraft II and early StarCraft: helping a small creative team build games that became household names.

Explore the project ↗
HALP! title artwork and logo from Fun Bits Interactive
Past work Professional work

HALP! ↗

A giant robot with a playful world in its hands. Design, scripting, dialogue, voice direction, spatial sound, and music for an early Oculus Touch demo.

Explore the project ↗
Apophis  title screen with its logo, Earth, and asteroids
Past work Professional work

Apophis ↗

I led game design for a collaboration bringing together NASA’s JPL, astronauts, Verizon, McGarryBowen, and Fun Bits Interactive around asteroid science and mobile play.

Explore the project ↗
03 / SELECTED PROJECTS

Ideas made tangible.

Independent tools, games, and experiments.
Designed, built, and put into people’s hands.

Spinner title screen over a rain-soaked neon street and noodle stall.
Games In development

Spinner ↗

Walk neon-lit streets, fly a spinner, and follow replicant cases in a rainy, retro-futuristic Los Angeles. An unofficial Blade Runner fan homage.

Explore the project ↗
RetroShell lab mode with a floating file graph on the scientist’s green display.
Tools & apps Windows desktop app

RetroShell ↗

A real PowerShell terminal with CRT glow, synthesized keyboard sounds, and a holographic 3D mode. Browse files inside a floating graph or an Another World-inspired lab.

Explore the project ↗
04 / WHAT I BRING

Innovative problem solving.
Across product development.

I bring multiple areas of expertise and a brain that enjoys finding clever ways through a problem with others. That might mean connecting product strategy to delivery, building a community or team, prototyping an idea, or shipping a feature against a tight deadline.

Broad experience, ongoing learning, and creative thinking help me connect the dots, find practical solutions, and help a team solve big problems in short spaces of time.

A creative lead
who still builds.

I’m comfortable setting direction at an executive level or building alongside the team. I enjoy working with teams large or small, sharing what I know, learning from others, and contributing where I can be most useful.

I like making creative tools, games, and experiences that bring people together—from shaping a product to building prototypes and shipping features.

Project management.
Strategy. Roadmaps.

At VRChat, Nilo, and throughout my career, I’ve connected product strategy to project management and roadmaps—turning creative direction into priorities and a plan the team can build around.

I enjoy helping startups get into orbit: finding product direction, building the team, and turning early ideas into something people can use. My work at VRChat and Nilo brings practical experience of that journey.

↗

Product & UX
design leadership

Product strategy, creator workflows, interaction design, and a clear path from idea to experience.

STRATEGY / UX / CREATOR TOOLS
✳

Game &
systems design

Playable worlds, meaningful choices, and systems that make people want to keep exploring.

GAME LOOPS / SYSTEMS / VR/AR/XR
⌘

AI
prototyping

Agentic coding, generative 3D, and working prototypes that put an idea in someone’s hands.

CODEX / CLAUDE CODE / THREE.JS
↔

Team building &
creative direction

Build the team, shape the vision, and help people do their best work together.

HIRING / DIRECTION / COMMUNITY
Ron’s modular synthesizers and patch cables OFFLINE, STILL EXPLORING.
05 / AWAY FROM THE SCREEN

Different playgrounds.
Same curiosity.

You’ll find me making noise with synths, off-roading, 3D printing, mountain biking, restoring classic Macs, and building with LEGO.

A preview of Ron’s interactive 3D creative workspace TAKE A LOOK AROUND
06 / STEP INTO THE STUDIO

A space for
making things.

Games on the desk, synths in the corner, and a few projects on the workbench. Take a look around my interactive 3D workspace.

Explore my workspace

Explore my workspace

07 / LET’S TALK

Let’s make
something matter.

Have something in mind?

A role, a project, a prototype, or a team with a good problem to solve. I’d love to hear from you.

Open to product design leadership and hands-on design roles in AI creative tools, games, and UGC platforms. I enjoy leading teams and building alongside them. Remote, hybrid, or on-site.

Read experience & skills ↗ View my resume ↗ ronaldmillar@gmail.com ↗

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