A world built around its people.
Building the creative foundations, team, and creator ecosystem of a social platform.
Chief Creative Officer (Head of Design & Product)
The problem
Help a small social VR project grow while keeping community and creators at its heart.
What I did
As Chief Creative Officer and Head of Design & Product, I spent 8,000 hours in VRChat with the community, creators, and streamers, staying close to the people building and using the platform.
I worked across UI and UX, world building, game design, avatar systems, trust and safety systems, world discovery systems, monetization, and social systems.
My work also included project management, product strategy and roadmaps, hiring and building the team, business development, and helping launch on Steam.
The result
Helped grow VRChat from around 40 users to millions, secure $100M+ in Series A–D funding, and expand from PC and PC VR to Quest, with foundations for mobile.