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Warcraft: Orcs & Humans

From the Orcs & Humans theme to units, missions, story, and animation: helping a small team build a new fantasy world.

MY ROLE

Game Design · Art · Worldbuilding

Warcraft: Orcs & Humans — thumbnail from the project video

WarCraft was created by a stellar team of talented folks. We were a small team and all wore a lot of hats. For my part, I was an artist, animator, 3D cinematic creator, game designer, system designer, UI designer, mission designer, story creator and voice actor. I came up with the original Orcs and Humans theming. Mostly because I loved fantasy and sci-fi. And I was a Warhammer, D&D and Magic the Gathering fan. It was originally supposed to be a military style game. I also came up with most of the original story co-created with Allen Adham sitting in front of a blue DOS Editor text file. I designed most of the units, buildings, tech tree, maps and missions. It was one of the most fun games to make and play. I'm proud of what we made and the impact it had on the industry.

Watch the project

Project video · Open video ↗

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