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Allumette

Character footsteps, fabric movement, and sound implementation for Penrose Studios’ VR film.

MY ROLE

Foley · Sound Editing · Unreal Implementation

Allumette — thumbnail from the project video

I contributed Foley, sound editing, and Unreal Engine audio implementation to Penrose Studios’ VR film Allumette.

Giving movement a physical presence

My work included creating and editing character footsteps for different surfaces, fabric movement, and other sound effects. I replaced and refined existing sounds, brought the assets into Unreal, and connected them to character animations.

Iterating in the film

I worked through the experience in the build and prepared comparisons so the team could review changes in context. That connection between sound creation, timing, implementation, and review is a part of audio work I particularly enjoy.

This was a contribution to the film’s audio team; I’m describing my own Foley and implementation work here.

Explore my music and sound work

Watch the project

Official Allumette trailer · Penrose Studios · Open video ↗

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or AI prototyping? Email me.