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Music & sound / Ron Millar

Worlds you can hear.

I make music, give characters a sonic personality, and build instruments to explore what comes next. From a patch cable to a playable world, sound has always been part of how I create.

CompositionFoley & sound effectsSpatial audioInteractive implementation

Sound for worlds & characters

Small sounds.
A whole lot of presence.

My contribution reaches from recording and shaping a sound to making it respond in the experience.

01Oculus Story Studio · VR film

Lost

Sound design · Spatial audio · Implementation

Giving a mechanical character a voice through sound. Foley, layered effects, and an Ableton-to-Unreal workflow that evolved with the film.

I’m also the little “Hello” at the end.

02Penrose Studios · VR film

Allumette

Foley · Sound editing · Unreal implementation

Created and edited character Foley, including footsteps and fabric movement, then integrated and timed sounds to animations in Unreal Engine.

Sound that gives small movements a physical presence.

03Fun Bits Interactive · Oculus Touch demo

HALP!

Spatial sound · Music · Voice direction

Sound, music, dialogue, and voice direction alongside game design and scripting, helping a playful world respond to the player’s hands.

Creative direction and implementation working together.

04Fun Bits Interactive · Mobile game

Apophis 2029

Sound effects · Unity implementation · Audio QA

Integrated and tested audio in Unity, worked with engineering on sound hooks, and reviewed music playback on phone speakers and earbuds.

My music work here was review and mastering guidance.

Tools for making noise

I make the instruments, too.

Years of playing synthesizers inform how I design tools for other creative people.

BEMUFO, Ron’s modular software synthesizer with knobs and patch pointsBEMUFO / Explore the instrument

A software instrument of my own

BEMUFO

Product design, original DSP, and a tactile modular patching interface built with C++ and JUCE.

Sounds for other musicians

Xfer Nerve

Created samples, drum kits, patterns, and presets for Xfer’s drum instrument.

An evolving musical system

Drone Garden

Generative ambient music on Tulip CC, connecting harmony, effects, and visuals.

My Nerve contribution was its musical content: samples, kits, patterns, and presets. BEMUFO is my own instrument project.

From my sound notebook

Starship Devices

Personal sound-world concept

Imagine a Foley artist wandering through starships, recording their machines: matter transporters, plasma converters, and devices with purposes we can only guess at. That’s the premise behind a body of sound work I called Starship Devices—worldbuilding with your ears.