Professional work
StarCraft
Shaping the original design: three distinct races, an isometric world, and very different ways to play.
I'm not in the key credits other than a special thanks because I left Blizzard a year before it was completed and at that time Blizzard had a policy of only adding people to the credits that were still at the company when something shipped. Chris Metzen and James Phinney were the assistant designers on the project working on story and system design respectively. Rob Pardo also joined Blizzard somewhat as my replacement. Chris and James were promoted up to the games Designers and therefore into the credits when I left Blizzard to start my own company. With that said I was the original Lead designer for StarCraft. I was responsible for the design of the game and for getting it into early development. That includes it being isometric, the three races and how they all played differently, the units, buildings and tech trees and more. The races all playing differently is something I had wanted since WarCraft 1 because I was a big fan of the old game Archon which was a cool fantasy chess board like game with an arcade battle system. The units on each side also played differently. I also helped create the original backstory and world. I'm proud of what we created and the impact it had on the industry.