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Warcraft II

Building on Orcs & Humans with a new world of land, sea, and air combat. Eleven months, one extraordinary team.

Lead Designer1995
From the project video archive.Open video in a new tab

After the release of WarCraft the team was tasked with a sequel. One to be in Windows (WC 1 was in DOS), and to be 8 players online or local. Also to have a map editor, four races, land sea and air and much more. One anecdote is the entire team was excited to have the humans be modern day with F-16s and tanks vs the Orcs who would be on dinosaurs and such. Stu Rose, a Blizzard Artist and myself were the two steadfast holdouts that WC2 should simply follow on from where WC1 left off. Which fortunately we won the argument on. After the direction was decided, it was a huge challenge to develop and one the team completed in an insane time of 11 months. I was the Lead Designer on the project but was also involved in many aspects of production, art, animation, design, story, world building, mission design, map design, voice acting and more. It was one of the most fun games to make and play and a highlight of my career to work with that team to ship it. Not long after shipping we proceeded to make the expansion pack Beyond the Dark Portal with an external team. I was the Lead Designer on that project and helped guide it to completion. I'm proud of what we created and the impact it had on the industry.