Professional work
Mau5bot Sequencer
A Kinect-driven performance prototype for Deadmau5, combining avatars, live interaction, and music sequencing.
Prototyping · Music TechnologyAug 2011 - Float SF
At Float SF, we developed a prototype idea to present to Deadmau5, utilizing the Kinect and avatar systems we had been working on. The concept was to control his avatar in an Unreal Engine environment using the Kinect (or a controller), allowing for the creation of music sequences with his loops and stems. The goal of this demo was to enable the player to create a live performance. Some of the systems initially developed for this project at Float SF later became the foundation for the VRChat Avatar IK input system.