Professional work
Black & White 2
Designing a god game where your choices transform the world, its people, and the creature at your side.
Co-Designed the sequel to the game Black and White. I was the Lead Designer on the project. I also did a lot of interviews with the press and talks at conferences. Black and White 2 had creatures with AI that were originally designed by Dennis Habibs who went on to form and work for Google Deepmind. Black and White 2 was a God Game where you could manipulate the world, it's inhabitants and your creature to gain belief power and therefore influence over the land. It was a massive technical showcase and powerhouse for it's time. The entire game would change depending on if you were good, evil or a mix of those. This meant the land, your creature, the people, their cities and their armies all changed how they looked, responded and behaved. The game went on to become at top seller in the UK and Europe. With decent success in the USA also. After Black and White 2 we created the expansion pack which also sold well. Something of note the Hand of Your God was and is very much like a Virtual Reality or Mixed Reality style hand. So a lot was learned about using a hand and fingers to interact with a UI and the game world that I took with me when I began to work on those styles of interaction in the future.