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Music & sound

Worlds you can hear.

I make music, give characters a sonic personality, and build instruments to explore what comes next. From a patch cable to a playable world, sound has always been part of how I create.

MY WORK

Composition · Foley & sound effects · Spatial audio · Interactive implementation

Sound for worlds & characters.

Lost — thumbnail from the project video
Oculus Story Studio · VR film

Lost ↗

Sound design · Spatial audio · Implementation

Giving a mechanical character a voice through sound. Foley, layered effects, and an Ableton-to-Unreal workflow that evolved with the film. I’m also the little “Hello” at the end.

Explore the project ↗
Allumette — thumbnail from the project video
Penrose Studios · VR film

Allumette ↗

Foley · Sound editing · Unreal implementation

Created and edited character Foley, including footsteps and fabric movement, then integrated and timed sounds to animations in Unreal Engine. Sound that gives small movements a physical presence.

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HALP! title artwork and logo from Fun Bits Interactive
Fun Bits Interactive · Oculus Touch demo

HALP! ↗

Spatial sound · Music · Voice direction

Sound, music, dialogue, and voice direction alongside game design and scripting, helping a playful world respond to the player’s hands. Creative direction and implementation working together.

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Subject 7 — thumbnail from the project video
iPad game

Subject 7 ↗

Design · Script · Voice Acting · Sound Effects Design · Music · Implementation

Bringing design, storytelling, performance, and audio together in a playable experience. Creative work carried through to implementation.

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I make the instruments, too.

Years of playing synthesizers inform how I design tools for other creative people.

My Nerve contribution was its musical content: samples, kits, patterns, and presets. WestCoastSynth is my own instrument project.

Modular synths.

My hardware racks, patching sessions, and studio. A place to explore textures, follow a sound, and find something unexpected.

Inside my modular setup ↗

Starship Devices

Imagine a Foley artist wandering through starships, recording their machines: matter transporters, plasma converters, and devices with purposes we can only guess at. That’s the premise behind a body of sound work I called Starship Devices—worldbuilding with your ears.

OPEN TO THE NEXT GOOD CHALLENGE

Let’s make
something matter.

Hiring for creative direction, game design
or AI prototyping? Email me.