I make music, give characters a sonic personality, and build instruments to explore what comes next. From a patch cable to a playable world, sound has always been part of how I create.
MY WORKComposition · Foley & sound effects · Spatial audio · Interactive implementation
↗Oculus Story Studio · VR film
Sound design · Spatial audio · Implementation
Giving a mechanical character a voice through sound. Foley, layered effects, and an Ableton-to-Unreal workflow that evolved with the film. I’m also the little “Hello” at the end.
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↗Penrose Studios · VR film
Foley · Sound editing · Unreal implementation
Created and edited character Foley, including footsteps and fabric movement, then integrated and timed sounds to animations in Unreal Engine. Sound that gives small movements a physical presence.
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↗Fun Bits Interactive · Oculus Touch demo
Spatial sound · Music · Voice direction
Sound, music, dialogue, and voice direction alongside game design and scripting, helping a playful world respond to the player’s hands. Creative direction and implementation working together.
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↗iPad game
Design · Script · Voice Acting · Sound Effects Design · Music · Implementation
Bringing design, storytelling, performance, and audio together in a playable experience. Creative work carried through to implementation.
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↗Music meets creative coding
Audio-reactive visuals · Integration
Original music on Bento, paired with a custom USB audio visualizer, frequency analyzer, and output monitor.
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↗A software instrument of my own
Product design · Audio software · Prototyping
Product design, original DSP, and a tactile modular patching interface built with C++ and JUCE.
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↗Sounds for other musicians
Samples · Drum Kits · Patterns · Presets
Created samples, drum kits, patterns, and presets for Xfer’s drum instrument.
Explore the project ↗My Nerve contribution was its musical content: samples, kits, patterns, and presets. WestCoastSynth is my own instrument project.
Modular synths.
My hardware racks, patching sessions, and studio. A place to explore textures, follow a sound, and find something unexpected.
Inside my modular setup ↗
Starship Devices
Imagine a Foley artist wandering through starships, recording their machines: matter transporters, plasma converters, and devices with purposes we can only guess at. That’s the premise behind a body of sound work I called Starship Devices—worldbuilding with your ears.