At Lionhead, I was Lead Designer on Black & White 2 and its expansion, Battle of the Gods, and a consultant on Fable.
A world shaped by your choices
Black & White 2 combined god-game interaction, creature behavior, city building, and strategy. Being good, evil, or somewhere between changed the look and behavior of the world, its people, and your creature.
Interaction that stayed with me
Manipulating the world with a god’s hand offered lessons I later brought to VR and spatial interaction: making a hand feel expressive, useful, and understandable within a digital world. I also represented the project in press interviews and conference talks.
