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Lionhead

Lead design on Black & White 2 and Battle of the Gods, with consulting on Fable.

MY ROLE

Lead Designer · Consultant

Black & White 2 at Lionhead — thumbnail from the project video

At Lionhead, I was Lead Designer on Black & White 2 and its expansion, Battle of the Gods, and a consultant on Fable.

A world shaped by your choices

Black & White 2 combined god-game interaction, creature behavior, city building, and strategy. Being good, evil, or somewhere between changed the look and behavior of the world, its people, and your creature.

Interaction that stayed with me

Manipulating the world with a god’s hand offered lessons I later brought to VR and spatial interaction: making a hand feel expressive, useful, and understandable within a digital world. I also represented the project in press interviews and conference talks.

Explore the work

Watch the project

Project video · Open video ↗

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OPEN TO THE NEXT GOOD CHALLENGE

Let’s make
something matter.

Hiring for creative direction, game design
or AI prototyping? Email me.